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? ?This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
The Bikeable Church: A Bicyclist's Guide to Church Planting is an off-the-cuff look and exploration into the bicycling world in Portland. More than that, it pokes and prods church planting in the urban petri dish to discover what it'd be like to plant pedal-powered churches. Chalked full of stories, antics, and slightly questionable research, The Bikeable Church spins forward the church planting revolution in light of the changing transportation infrastructure in cities like Portland, and asks whether we can truly start churches where the primary vehicle of use is the bicycle. This book is for the everyday bicyclist and ordinary church planter. You'll be happy to hear that no spandex was worn for the writing of this book.
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