? ?This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
What's the longest bike in the world? Who cycled down a volcano at 107 mph? How did the penny-farthing get its name? What is a peloton? Packed full of these and other fascinating cycle facts, My Book of Bike Activities is practically spinning with colourful puzzles to solve practical tips on mending a puncture and pages of cycle-friendly activities. This is a perfect activity book to entertain young cyclists - girls and boys - when they're not out enjoying themselves on their bikes.
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